@startuml
sprite $place [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000027BDEEDB720000000000000000000
000000000000000005DFFFFFFFFFFD500000000000000000
0000000000000002CFFFFFFFFFFFFFFC2000000000000000
000000000000003EFFFFFFFFFFFFFFFFE400000000000000
00000000000004FFFFFFFFFFFFFFFFFFFF40000000000000
0000000000002EFFFFFFFFFFFFFFFFFFFFE2000000000000
000000000000CFFFFFFFFFFFFFFFFFFFFFFC000000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFF500000000000
00000000000DFFFFFFFFFFFFFFFFFFFFFFFFD00000000000
00000000002FFFFFFFFFFB4114BFFFFFFFFFF20000000000
00000000007FFFFFFFFF80000008FFFFFFFFF70000000000
0000000000BFFFFFFFFB00000000BFFFFFFFFB0000000000
0000000000DFFFFFFFF4000000004FFFFFFFFD0000000000
0000000000EFFFFFFFF1000000001FFFFFFFFE0000000000
0000000000EFFFFFFFF1000000001FFFFFFFFE0000000000
0000000000DFFFFFFFF4000000004FFFFFFFFD0000000000
0000000000BFFFFFFFFB00000000BFFFFFFFFB0000000000
00000000008FFFFFFFFF80000008FFFFFFFFF70000000000
00000000004FFFFFFFFFFB4114BFFFFFFFFFF30000000000
00000000000EFFFFFFFFFFFFFFFFFFFFFFFFE00000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFF900000000000
000000000002FFFFFFFFFFFFFFFFFFFFFFFF300000000000
000000000000CFFFFFFFFFFFFFFFFFFFFFFC000000000000
0000000000004FFFFFFFFFFFFFFFFFFFFFF4000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFFC0000000000000
00000000000003FFFFFFFFFFFFFFFFFFFF30000000000000
00000000000000BFFFFFFFFFFFFFFFFFFB00000000000000
000000000000002FFFFFFFFFFFFFFFFFF200000000000000
0000000000000008FFFFFFFFFFFFFFFF7000000000000000
0000000000000000DFFFFFFFFFFFFFFD0000000000000000
00000000000000004FFFFFFFFFFFFFF40000000000000000
000000000000000009FFFFFFFFFFFF900000000000000000
000000000000000000DFFFFFFFFFFD000000000000000000
0000000000000000002FFFFFFFFFF2000000000000000000
00000000000000000006FFFFFFFF60000000000000000000
00000000000000000000AFFFFFFA00000000000000000000
000000000000000000000DFFFFD000000000000000000000
0000000000000000000002EFFE2000000000000000000000
00000000000000000000003FF40000000000000000000000
000000000000000000000006600000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_PLACE(_alias) ENTITY(rectangle,black,place,_alias,MATERIAL PLACE)
!define MATERIAL_PLACE(_alias, _label) ENTITY(rectangle,black,place,_label, _alias,MATERIAL PLACE)
!define MATERIAL_PLACE(_alias, _label, _shape) ENTITY(_shape,black,place,_label, _alias,MATERIAL PLACE)
!define MATERIAL_PLACE(_alias, _label, _shape, _color) ENTITY(_shape,_color,place,_label, _alias,MATERIAL PLACE)
skinparam folderBackgroundColor<<MATERIAL PLACE>> White
@enduml